This is the second episode on Gwent, the Witcher card game from The Witcher 3 Wild Hunt. If you haven’t played this game yet, or tried to get into the beta at least, I thoroughly recommend that you do. This time I’m checking out the Northern Realms starter deck, which is nowhere near as good as the Skellige deck, but it’s still pretty good. The hero ability for this deck lets you duplicate any card on your side of the board, as long as it isn’t a spy. Early on in the video you’ll see I come up against a deck that seems to rely on spying, so it was obviously a no go for the power just then.
The Norther Realms deck seems to work more as a deck that feels like an army, rather than a bunch of cards thrown together. Almost all the cards have abilities that boost them, or other cards on your side of the board. That does mean however that you need to think a lot more about the tactics behind your moves that you need to with other decks. This also affects how you play in each round, forcing you to make the decision to pass a round after your opponent devastates your side of the board. Even if you don’t think about the tactics though, you’ll easily find the best way to combine cards according to what their abilities are.
It’s worth bearing in mind that most players have items such as Swallow, which will boost their cards far beyond what they’re meant to be. Spells such as Scorch can deal with this, but they can also remove two of your largest cards if you choose to duplicate a bronze card that’s been given a Swallow. That duplicate can be powerful, but only when used correctly, so it might be worth spamming it right after you lay down a gold card such as Geralt, as they’re nigh untouchable by any spells or enemies. If you do come up with a decent tactic why not let me know in the comments below here on Clipping Error, or over on the YouTube Channel.