Gwent is the card game from The Witcher 3 Wild Hunt, a game that proved to be so fun and popular that it has now spawned its own standalone title. I’ve been going through each of the starter decks to get a real feel for the game as a whole, you should check out the other episodes if you get the chance.
The Nilfgaard deck is all about having soldiers to destroy your enemies, that’s all. The special ability of the leader I used revealed two cards in the opposing deck, which did nothing to help me. However, I suppose this power is useful if you’re wanting to figure out if it’s worth fighting out the current round, because you can potentially uncover a secret powerhouse that your opponent has been holding onto. I think my main problem with the deck was this power, but that’s not going to be applicable for every time you use it, so I can’t hinge everything on it. While I found the cards easier to understand and use because they’re a lot more basic than in other decks, I found myself missing the craziness of the Monster deck. Not only that, these cards don’t seem to work together very well at all, instead they’re more like cards that are very separate but when combined add up to a decent number of points, but they don’t complement each other as they do in other decks.
I’d best describe this deck as hard mode for Gwent, and I don’t necessarily think that’s a bad thing. Indeed, I understand the need for a deck that’s really hard to make work and understand, but once you’ve got it I can see this deck being very hard to beat because of lack of understanding. The leader abilities alone are just baffling when you compare them to the other decks, but again I think that will add to the power this deck will hold over players when it finally releases. In short, if you want to use a niche deck that no one else is going to have, or very few people will have, then this is your boy.